WOW FOREVER CLASS GUIDE

ROGUE

Pure melee DPS. Expose Armor, Kick and crowd control earn it a raid spot.

In WoW Forever the Rogue is played as Assassination, Combat and Subtlety. Horde: Orc, Undead, Troll and Skyborne (Windshaper). Alliance: Human, Dwarf, Night Elf, Gnome and Skyborne (High Order).

RAID COMPOSITION

WHAT IT BRINGS TO A RAID

From the raid planner's catalogue: the buffs, debuffs, utility and cooldowns a Rogue can provide. If a talent or spec is needed, it says so.

DEBUFFS (2)

  • Expose ArmorWhole raid

    Large armor reduction at 5 combo points.

    Expose ArmorImproved by: Improved Expose Armor

    Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor

  • Cast slowSingle target

    Curse of Tongues / Mind-numbing Poison: +60% cast time.

    Mind-numbing Poison

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.

UTILITY (3)

  • InterruptWhole raidRaid essential

    Kick, Pummel, Shield Bash, Counterspell, Earth Shock, Spell Lock, Silence.

    KickImproved by: Improved Kick

    A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

  • CC: HumanoidSingle target

    Polymorph, Sap, Seduction, Repentance.

    Sap

    Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

  • CC: any typeSingle target

    Freezing Trap, Blind, Fear.

    Blind

    Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

DIFFERENT IN FOREVER

  • Hemorrhage (Subtlety): Raised everyone's physical damage in Classic; in Forever only the rogue's own Rupture.
  • Tricks of the Trade: Existed in Classic; not found for this class in the Forever data.
COMPARED TO CLASSIC

NEW IN FOREVER

  • Energy

    Comes back 1 point every 0.1 sec, 10 a second: Classic's rate with no tick to wait for. From the Energy tooltip and Blizzard's Class Highlights video (3:41).

  • Mutilate

    New talent, Assassination row 5: both weapons at 75% each, 20% more on poisoned targets, 2 combo points. Remorseless Attacks, Lethality, Cold Blood, Puncturing Wounds and Opportunity name it.

  • Venom

    New finisher at the bottom of Assassination. Your poisons do 30% more and apply 10% more often, longer per combo point.

  • Thousand Cuts

    New Subtlety capstone. Each Rupture tick takes 3 Energy off your next Hemorrhage or Backstab, stacking to 5.

  • Axes

    Rogues can use one-handed axes now. The Hack and Slash talent lists Axe/Sword as a weapon group.

ROTATION, STATS, BUILDS

CLASS GUIDES

Guides are on the way

We're writing Rogue rotation and stat priority guides as the beta data settles. Until then, check the talent calculator or ask on the forum.

HORDE AND ALLIANCE

RACES AND RACIALS

Horde

Orc
  • Blood Fury

    Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

  • Hardiness

    Duration of Stun effects on you reduced by 20%.

  • Axe Specialization

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Shatter Curse

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Undead
  • Underwater Breathing

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken

    Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

  • Cannibalize

    5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

Troll
  • Berserking

    Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

  • Regeneration

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Skyborne (Windshaper)
  • Walk on Air

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Skysight

    0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

Alliance

Human
  • Sword Specialization

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit

    Spirit increased by 5%.

  • Perception

    Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

  • Will to Survive

    Instant, 3 min cooldown. Instantly removes all Stun effects.

Dwarf
  • Find Treasure

    Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

  • Stoneform

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Mace Specialization

    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Big Game Hunter

    Damage dealt versus Beasts increased by 5%.

Night Elf
  • Shadowmeld

    Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

  • Quickness

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Wisp Spirit

    Transform into a wisp upon death, increasing movement speed by 75%.

  • Elune's Light

    Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Gnome
  • Escape Artist

    Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Expansive Mind

    Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Engineering Specialization

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Eureka!

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing.

Skyborne (High Order)
  • Walk on Air

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Read Ley Line

    2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

TRAINER AND TOMES

SPELLBOOK

Each spell at its highest rank. Those marked "New" were not in Classic.

Assassination11 spells
  • Ambush6 rankLevel 18
    60 Energy · Melee Range · Instant · Requires Stealth · Requires Daggers

    Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  • Cheap ShotLevel 26
    60 Energy · Melee Range · Instant · Requires Stealth

    Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.

  • Cold BloodLevel 25
    Instant · 3 min cooldown

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

  • Eviscerate9 rankLevel 1
    35 Energy · Melee Range · 1 to 5 Combo Points · Instant

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage

  • Expose Armor5 rankLevel 14
    25 Energy · Melee Range · 1 to 5 Combo Points · Instant

    Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor

  • Garrote6 rankLevel 14
    50 Energy · Melee Range · Instant · Requires Stealth

    Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.

  • Kidney Shot2 rankLevel 30
    25 Energy · Melee Range · 1 to 5 Combo Points · Instant · 20 sec cooldown

    Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds

  • Mutilate4 rankLevel 30New
    60 Energy · Melee Range · Instant · Requires Daggers

    Instantly attacks with both weapons for 75% weapon damage plus an additional 38 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

  • Rupture6 rankLevel 20
    25 Energy · Melee Range · 1 to 5 Combo Points · Instant

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs

  • Slice and Dice2 rankLevel 10
    25 Energy · 1 to 5 Combo Points · Instant

    Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

  • VenomLevel 40New
    25 Energy · 1 to 5 Combo Points · Instant

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Combat10 spells
  • Adrenaline RushLevel 40
    Instant · 5 min cooldown

    Increases your Energy regeneration rate by 100% for 15 sec.

  • Backstab9 rankLevel 4
    60 Energy · Melee Range · Instant · Requires Daggers

    Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  • Blade FlurryLevel 30
    25 Energy · Instant · 2 min cooldown

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

  • EvasionLevel 8
    Instant · 5 min cooldown

    The rogue's dodge chance will increase by 50% for 15 sec.

  • Feint5 rankLevel 16
    20 Energy · Melee Range · Instant · 10 sec cooldown

    Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.

  • Gouge5 rankLevel 6
    45 Energy · Melee Range · Instant · 10 sec cooldown

    Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  • Kick4 rankLevel 12
    25 Energy · Melee Range · Instant · 10 sec cooldown

    A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

  • RiposteLevel 20
    10 Energy · Melee Range · Instant · 6 sec cooldown

    A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

  • Sinister Strike8 rankLevel 1
    45 Energy · Melee Range · Instant

    An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.

  • Sprint3 rankLevel 10
    Instant · 5 min cooldown

    Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.

Subtlety13 spells
  • BlindLevel 34
    30 Energy · 10 yd range · Instant · 5 min cooldown · Reagents: Blinding Powder

    Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.

  • Detect TrapsLevel 24

    Greatly increased chance to detect traps.

  • Disarm TrapLevel 30
    5 yd range · 2 sec cast · Tools: Thieves' Tools

    Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.

  • DistractLevel 22
    30 Energy · 30 yd range · Instant · 30 sec cooldown

    Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

  • Ghostly StrikeLevel 20
    40 Energy · Melee Range · Instant · 20 sec cooldown

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

  • HemorrhageLevel 30
    35 Energy · Melee Range · Instant

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

  • Pick PocketLevel 4
    Melee Range · Instant · Requires Stealth

    Pick the target's pocket.

  • PremeditationLevel 25
    20 yd range · Instant · 2 min cooldown

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

  • PreparationLevel 30
    Instant · 10 min cooldown

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

  • Safe FallLevel 40

    Reduces damage from falling.

  • Sap3 rankLevel 10
    65 Energy · Melee Range · Instant · Requires Stealth

    Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

  • Stealth4 rankLevel 1
    Instant · 10 sec cooldown

    Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.

  • Vanish2 rankLevel 22
    Instant · 5 min cooldown · Reagents: Flash Powder

    Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).

Poisons6 spells
  • Crippling Poison2 rankLevel 20
    3 sec cast · Reagents: Essence of Agony x3, Crystal Vial · Makes: Crippling Poison II

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.

  • Instant Poison6 rankLevel 20
    3 sec cast · Reagents: Dust of Deterioration x4, Crystal Vial · Makes: Instant Poison VI

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.

  • Mind-numbing Poison3 rankLevel 24
    3 sec cast · Reagents: Dust of Deterioration x2, Essence of Agony x2, Crystal Vial · Makes: Mind-numbing Poison III

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.

  • Deadly Poison5 rankLevel 30
    3 sec cast · Reagents: Deathweed x7, Crystal Vial · Makes: Deadly Poison V

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.

  • Wound Poison4 rankLevel 32
    3 sec cast · Reagents: Essence of Agony x2, Deathweed x2, Crystal Vial · Makes: Wound Poison IV

    Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.

  • Blinding PowderLevel 34
    3 sec cast · Reagents: Fadeleaf · Makes: 3 Blinding Powder

    Create the reagent for the Blind ability.

Talent, spell, race and raid data: talentsforever.com (CC BY 4.0), from the WoW Forever beta client; data date 2026-10-14. Numbers can lag live tuning. Spell names, icons and tooltip text belong to Blizzard Entertainment.