RAID PLANNER
Build your raid and arrange the groups; see at a glance which buffs, debuffs and utility you have and what is missing. Based on WoW Forever's own spell and talent data.
PaladinRetribution · Blessing of Kings, Devotion Aura +16+23
ShamanRestoration · Strength of Earth Totem, Grace of Air Totem +15+22
DruidBalance · Mark of the Wild, Crit aura (LotP / Moonkin) +11+21
Hover a player (tap “impact” on touch) or a class to see what would be lost or gained.
ADD PLAYER
Pick a class, then a specCOVERAGE
BUFF0/15
DEBUFF0/8
UTILITY0/9
COOLDOWN0/2
ESTIMATED DPS / HPS
Once raids open, estimated DPS/HPS from real logs will appear here.
WHAT IS DIFFERENT IN FOREVER · 18
Abilities that helped the whole raid in Classic but in the Forever data only affect the player, or do not exist at all. The planner ignores them.
NOW PERSONAL
- Shadow Weaving (Priest): Raised the raid's Shadow damage in Classic; in Forever it only boosts the priest's own damage.
- Improved Scorch (Mage): Raised the raid's Fire damage in Classic; in Forever it only boosts the mage's own damage.
- Winter's Chill (Mage): Gave crit to all Frost spells in Classic; in Forever only to the mage's own Ice Lance / Frostbolt.
- Improved Shadow Bolt (Warlock): Raised the raid's Shadow damage in Classic; in Forever only the warlock's own attacks.
- Stormstrike (Shaman): Raised Nature damage for everyone in Classic; in Forever only the shaman's own next spell.
- Hemorrhage (Rogue): Raised everyone's physical damage in Classic; in Forever only the rogue's own Rupture.
NOT IN THE FOREVER DATA
Bloodlust / Heroism · Curse of Shadow · Misdirection · Commanding Shout · Tricks of the Trade · Sanctity Aura · Blessing of Sanctuary · Wrath of Air / Totem of Wrath · Improved Faerie Fire · Blood Frenzy · Improved Battle Shout · Improved Mark of the Wild
Talent and spell data: talentsforever.com (CC BY 4.0), 2026-10-14.
Talent and spell data: talentsforever.com (CC BY 4.0)
