WOW FOREVER CLASS GUIDE

WARRIOR

The raid's main tank and a strong melee DPS. Battle Shout and Sunder Armor carry the melee group.

In WoW Forever the Warrior is played as Arms, Fury and Protection. Horde: Orc, Undead, Tauren, Troll and Skyborne (Windshaper). Alliance: Human, Dwarf, Night Elf, Gnome and Skyborne (High Order).

RAID COMPOSITION

WHAT IT BRINGS TO A RAID

From the raid planner's catalogue: the buffs, debuffs, utility and cooldowns a Warrior can provide. If a talent or spec is needed, it says so.

BUFFS (1)

  • Battle ShoutPartyRaid essential

    Melee attack power for the party.

    Battle ShoutImproved by: Booming Voice

    The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.

DEBUFFS (3)

  • Sunder ArmorWhole raidRaid essential

    Boss armor (5 stacks).

    Sunder ArmorImproved by: Improved Sunder Armor

    Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.

  • Attack power reductionWhole raid

    Demoralizing Shout / Roar, Hex of Weakness, Vindication…

    Demoralizing Shout

    Reduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.

  • Thunder ClapWhole raid

    Boss attack speed -20%.

    Thunder ClapImproved by: Improved Thunder Clap

    Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.

UTILITY (1)

  • InterruptWhole raidRaid essential

    Kick, Pummel, Shield Bash, Counterspell, Earth Shock, Spell Lock, Silence.

    Pummel

    Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.

COOLDOWNS (1)

  • AoE tauntWhole raid

    Challenging Shout / Roar.

    Challenging Shout

    Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.

DIFFERENT IN FOREVER

  • Commanding Shout: Existed in Classic; not found for this class in the Forever data.
  • Blood Frenzy: Existed in Classic; not found for this class in the Forever data.
  • Improved Battle Shout: Existed in Classic; not found for this class in the Forever data.
COMPARED TO CLASSIC

NEW IN FOREVER

  • Rage

    From damage taken and your swings. Slower weapons give more Rage a swing, so it comes in at a steady rate. Out of combat you lose 1.25 Rage a second. From the Rage tooltip and Blizzard's Class Highlights video (0:23).

  • Victory Rush

    Baseline, Arms tab. Instant, 30 sec cooldown: a melee hit that heals 10% of your max health, within 20 sec of a non-trivial kill. Read off Soda's stream via a reader.

  • Tactical Mastery

    A passive in the Arms tab now, not a talent: keep up to 10 Rage when you change stances, and Improved Tactical Mastery adds up to 15 more. From Soda's Warrior video via a reader.

  • Intercept

    Unchanged from Classic: level 30 in the Fury tab, ranks at 42 and 52. Improved Intercept stays in the Fury tree.

  • Slam

    A new rank 1 at 20; Classic's four ranks follow at 30, 38, 46 and 54, one rank number higher. 18 sec cooldown now (Classic had none).

  • Thunder Clap

    Works in Battle or Defensive Stance. Rank 4 slows attacks 20% for 22 sec on up to 4 targets (Classic 10%). Xaryu's stream via a reader; the Classic number from the files.

  • Bloodrage

    Still there, Protection tab: 20% of your base health for 10 Rage, plus 10 more over 10 sec.

  • Shield Wall

    Changed: 15 min cooldown, 60% less damage for 12 sec (Classic 30 min, 75% for 10 sec). No shared cooldown with Retaliation and Recklessness any more: each has its own timer, and Blizzard's Class Highlights video (1:14) says so. Two readers flagged it first.

  • Shield Block

    Changed: 2 charges and 7 sec (Classic 1 block for 5 sec). Still 10 Rage, 5 sec cooldown, Defensive Stance. From a Tyler1 spellbook screenshot a reader sent in.

ROTATION, STATS, BUILDS

CLASS GUIDES

Guides are on the way

We're writing Warrior rotation and stat priority guides as the beta data settles. Until then, check the talent calculator or ask on the forum.

HORDE AND ALLIANCE

RACES AND RACIALS

Horde

Orc
  • Blood Fury

    Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

  • Hardiness

    Duration of Stun effects on you reduced by 20%.

  • Axe Specialization

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Shatter Curse

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Undead
  • Underwater Breathing

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken

    Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

  • Cannibalize

    5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

Tauren
  • War Stomp

    0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.

  • Endurance

    Total Health increased by 5% and chance to hit increased by 1%.

  • Cultivation

    Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 1 hour cooldown, though its tooltip shows none.

  • Plainsrunning

    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Troll
  • Berserking

    Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

  • Regeneration

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Skyborne (Windshaper)
  • Walk on Air

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Skysight

    0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

Alliance

Human
  • Sword Specialization

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit

    Spirit increased by 5%.

  • Perception

    Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

  • Will to Survive

    Instant, 3 min cooldown. Instantly removes all Stun effects.

Dwarf
  • Find Treasure

    Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

  • Stoneform

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Mace Specialization

    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Big Game Hunter

    Damage dealt versus Beasts increased by 5%.

Night Elf
  • Shadowmeld

    Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

  • Quickness

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Wisp Spirit

    Transform into a wisp upon death, increasing movement speed by 75%.

  • Elune's Light

    Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Gnome
  • Escape Artist

    Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Expansive Mind

    Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Engineering Specialization

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Eureka!

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing.

Skyborne (High Order)
  • Walk on Air

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Read Ley Line

    2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

TRAINER AND TOMES

SPELLBOOK

Each spell at its highest rank. Those marked "New" were not in Classic.

Arms14 spells
  • Battle StanceLevel 1
    Instant · 1 sec cooldown

    A balanced combat stance.

  • Charge3 rankLevel 4
    8-25 yd range · Instant · 15 sec cooldown · Requires Battle Stance

    Charge an enemy, generate 15 Rage, and Stun it for 1 sec. Cannot be used in combat.

  • Hamstring3 rankLevel 8
    10 Rage · Melee Range · Instant · Requires Battle Stance, Berserker Stance

    Maims the enemy, causing 45 damage and slowing the enemy's movement by 50% for 15 sec.

  • Heroic Strike9 rankLevel 1
    15 Rage · Next melee

    A strong attack that increases melee damage by 157 and causes a high amount of threat.

  • Mocking Blow5 rankLevel 16
    10 Rage · Melee Range · Instant · 2 min cooldown · Requires Battle Stance

    A mocking attack that causes 93 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.

  • Mortal Strike4 rankLevel 40
    30 Rage · Melee Range · Instant · 6 sec cooldown

    A vicious strike that deals weapon damage plus 160 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

  • Overpower4 rankLevel 12
    5 Rage · Melee Range · Instant · 5 sec cooldown · Requires Battle Stance

    Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.

  • Rend7 rankLevel 4
    10 Rage · Melee Range · Instant · Requires Battle Stance, Defensive Stance

    Wounds the target causing them to bleed for 147 damage over 21 sec.

  • RetaliationLevel 20
    Instant · 15 min cooldown · Requires Battle Stance

    Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.

  • Spearing StrikeLevel 25New
    15 Rage · Melee Range · Instant · 20 sec cooldown · Requires Battle Stance

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

  • Sweeping StrikesLevel 30
    30 Rage · Instant · 30 sec cooldown · Requires Battle Stance

    Your next 5 melee attacks strike an additional nearby opponent.

  • Tactical MasteryLevel 14
    Passive

    You retain up to 10 Rage when you change Stances.

  • Thunder Clap6 rankLevel 6
    20 Rage · Instant · 6 sec cooldown · Requires Battle Stance, Defensive Stance

    Blasts nearby enemies with thunder, increasing the time between their attacks by 20% for 30 sec and doing 103 damage to them. Will affect up to 4 targets.

  • Victory RushLevel 20New
    Melee Range · Instant · 30 sec cooldown

    Instantly attack the target causing 15% of Attack Power damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.

Fury16 spells
  • Battle Shout7 rankLevel 1
    10 Rage · Instant

    The warrior shouts, increasing the melee attack power of all party members within 20 yards by 139. Lasts 3 min.

  • Berserker RageLevel 30
    Instant · 30 sec cooldown · Requires Berserker Stance

    The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.

  • Berserker StanceLevel 30
    Instant · 1 sec cooldown

    An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.

  • Bloodthirst4 rankLevel 40
    30 Rage · Melee Range · Instant · 6 sec cooldown

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 48 and increasing your movement speed by 10% for 10 sec.

  • Challenging ShoutLevel 26
    5 Rage · Instant · 10 min cooldown

    Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.

  • Cleave5 rankLevel 20
    20 Rage · Next melee

    A sweeping attack that does your weapon damage plus 50 to the target and a second nearby enemy.

  • Death WishLevel 30
    10 Rage · Instant · 3 min cooldown

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

  • Demoralizing Shout5 rankLevel 14
    10 Rage · Instant

    Reduces the melee attack power of all enemies within 10 yards by 204 for 45 sec.

  • Execute5 rankLevel 24
    15 Rage · Melee Range · Instant · Requires Battle Stance, Berserker Stance

    Attempt to finish off a wounded foe, causing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies that have 20% or less health.

  • Intercept3 rankLevel 30
    10 Rage · 8-25 yd range · Instant · 30 sec cooldown · Requires Berserker Stance

    Charge an enemy, causing 65 damage and stunning it for 3 sec.

  • Intimidating ShoutLevel 22
    25 Rage · 10 yd range · Instant · 3 min cooldown

    The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.

  • Piercing HowlLevel 20
    10 Rage · Instant

    Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

  • Pummel2 rankLevel 38
    10 Rage · Melee Range · Instant · 10 sec cooldown · Requires Berserker Stance

    Pummel the target for 50 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.

  • RecklessnessLevel 50
    Instant · 30 min cooldown · Requires Berserker Stance

    The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.

  • Slam5 rankLevel 20
    15 Rage · Melee Range · 1.5 sec cast · 18 sec cooldown

    Slams the opponent, causing weapon damage plus 87.

  • WhirlwindLevel 36
    25 Rage · Instant · 10 sec cooldown · Requires Berserker Stance

    In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.

Protection12 spells
  • BloodrageLevel 10
    Instant · 1 min cooldown

    Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.

  • Concussion BlowLevel 30
    10 Rage · Melee Range · Instant · 45 sec cooldown

    Stuns the target for 5 sec.

  • Defensive StanceLevel 10
    Instant · 1 sec cooldown

    A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.

  • DisarmLevel 18
    20 Rage · Melee Range · Instant · 1 min cooldown · Requires Defensive Stance

    Disarm the enemy's weapon for 10 sec.

  • Last StandLevel 20
    Instant · 3 min cooldown

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

  • Revenge6 rankLevel 14
    5 Rage · Melee Range · Instant · 5 sec cooldown · Requires Defensive Stance

    Instantly counterattack an enemy for 138 to 168 damage and a high amount of threat. Revenge must follow a block, dodge or parry.

  • Shield Bash3 rankLevel 12
    10 Rage · Melee Range · Instant · 12 sec cooldown · Requires Battle Stance, Defensive Stance · Requires Shields

    Bashes the target with your shield for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.

  • Shield BlockLevel 16
    10 Rage · Instant · 5 sec cooldown · Requires Defensive Stance · Requires Shields

    Increases chance to block by 75% for 7 sec, but will only block 2 attacks.

  • Shield Slam4 rankLevel 40
    20 Rage · Melee Range · Instant · 6 sec cooldown · Requires Shields

    Slam the target with your shield, causing 640 to 670 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

  • Shield WallLevel 28
    Instant · 15 min cooldown · Requires Defensive Stance · Requires Shields

    Reduces the damage taken from all attacks by 60% for 12 sec.

  • Sunder Armor5 rankLevel 10
    15 Rage · Melee Range · Instant

    Sunders the target's armor, reducing it by 450 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.

  • TauntLevel 10
    Melee Range · Instant · 8 sec cooldown · Requires Defensive Stance

    Taunts the target to attack you, but has no effect if the target is already attacking you.

Talent, spell, race and raid data: talentsforever.com (CC BY 4.0), from the WoW Forever beta client; data date 2026-10-14. Numbers can lag live tuning. Spell names, icons and tooltip text belong to Blizzard Entertainment.