WOW FOREVER CLASS GUIDE

SHAMAN

Totems empower its party; heals or deals damage. In Forever the Alliance can play one too.

In WoW Forever the Shaman is played as Elemental, Enhancement and Restoration. Horde: Orc, Tauren, Troll and Skyborne (Windshaper). Alliance: Dwarf.

RAID COMPOSITION

WHAT IT BRINGS TO A RAID

From the raid planner's catalogue: the buffs, debuffs, utility and cooldowns a Shaman can provide. If a talent or spec is needed, it says so.

BUFFS (11)

  • Strength of Earth TotemParty

    Strength for the party.

    Strength of Earth Totem

    Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min.

  • Grace of Air TotemParty

    Agility for the party.

    Grace of Air Totem

    Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min.

  • Windfury TotemParty

    Extra-attack chance on the party's main-hand hits.

    Windfury Totem

    Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack…

  • Flametongue TotemParty

    Fire damage on the party's main-hand hits.

    Flametongue Totem

    Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the…

  • Mana Spring TotemParty

    Mana regeneration for the party.

    Mana Spring TotemImproved by: Restorative Totems

    Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards.

  • Healing Stream TotemParty

    Steady healing for the party.

    Healing Stream TotemImproved by: Restorative Totems

    Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.

  • Stoneskin TotemParty

    Less physical damage taken by the party.

    Stoneskin TotemImproved by: Guardian Totems

    Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.

  • Inspiration / Ancestral HealingSingle target

    Critical heals raise the target's armor by 25% (for tanks).

    Ancestral HealingTalent: Ancestral Healing · Restoration

    Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

  • Fire resistanceWhole raid

    The aura and the totem reach the whole raid in Forever.

    Fire Resistance Totem

    Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60.

  • Frost resistanceWhole raid

    The aura and the totem reach the whole raid in Forever.

    Frost Resistance Totem

    Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards.

  • Nature resistanceWhole raid

    The totem or Aspect of the Wild.

    Nature Resistance Totem

    Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60.

UTILITY (6)

  • Poison cleanseWhole raid

    Cure / Abolish Poison, Purify, Poison Cleansing Totem.

    Cure Poison

    Cures 1 poison effect on the target.

  • Disease cleanseWhole raid

    Cure / Abolish Disease, Purify, Disease Cleansing Totem.

    Cure Disease

    Cures 1 disease on the target.

  • Offensive dispelWhole raid

    Purge, Dispel Magic, Devour Magic.

    Purge

    Purges the enemy target, removing 2 beneficial magic effects.

  • InterruptWhole raidRaid essential

    Kick, Pummel, Shield Bash, Counterspell, Earth Shock, Spell Lock, Silence.

    Earth Shock

    Instantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

  • Fear protectionSingle target

    Fear Ward (every priest in Forever) or Tremor Totem (party).

    Tremor Totem

    Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.

  • Out-of-combat resurrectionWhole raid

    Druids also have an out-of-combat resurrection in Forever (Revive).

    Ancestral Spirit

    Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat.

COOLDOWNS (1)

  • Mana Tide TotemParty

    Mana for the party over 12 sec.

    Mana Tide TotemTalent: Mana Tide Totem · Restoration

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.

DIFFERENT IN FOREVER

  • Stormstrike (Enhancement): Raised Nature damage for everyone in Classic; in Forever only the shaman's own next spell.
  • Bloodlust / Heroism: Existed in Classic; not found for this class in the Forever data.
  • Wrath of Air / Totem of Wrath: Existed in Classic; not found for this class in the Forever data.
COMPARED TO CLASSIC

NEW IN FOREVER

  • Lightning Bolt

    Ranks 4 to 10 cast in 2.5 sec, half a second under Classic's 3. Ranks 1 to 3 keep 1.5, 2 and 2.5 sec.

  • Chain Lightning

    Also half a second faster: rank 1 is a 2 sec cast, 6 sec cooldown, 3 targets, each jump 30% weaker. Max Elemental Alacrity brings Lightning Bolt to the same 2 sec.

  • Totemic Projection

    New: pick a spot up to 30 yd away and your totems move there. Seen on Guzu's stream. Totemic Recall is in too.

  • Totems last 5 min

    Lasting totems last 5 min now (most were 2 min in Classic; Healing Stream and Mana Spring 1 min). Searing (30 to 55 sec by rank), Magma (20), Stoneclaw (15), Earthbind and Grounding (45) and Mana Tide (12) keep their short timers. Blizzard's Class Highlights video (3:00) says five minutes.

  • Call of the Elements, Ancestors and Spirits

    New: each drops up to four totems from its own Totem Bar set in one 3 sec cast. Elements at 20, Ancestors at 30, Spirits at 40.

  • Ghost Wolf

    Still a 3 sec cast, but Improved Ghost Wolf takes 1 sec off at rank 1 and all 3 at rank 2, and lets it work indoors: instant at 2/2, as Guzu's tooltip showed.

  • Fire Nova

    A spell now, not a totem: 30 yd range, instant, 10 sec cooldown, blasts everything within 10 yd of your Fire totem (rank 3 at 32: 195 to 219; rank 5 at 52: 413 to 459). Improved Fire Nova trims 2 or 4 sec off the cooldown.

ROTATION, STATS, BUILDS

CLASS GUIDES

Guides are on the way

We're writing Shaman rotation and stat priority guides as the beta data settles. Until then, check the talent calculator or ask on the forum.

HORDE AND ALLIANCE

RACES AND RACIALS

Horde

Orc
  • Blood Fury

    Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

  • Hardiness

    Duration of Stun effects on you reduced by 20%.

  • Axe Specialization

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Shatter Curse

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Tauren
  • War Stomp

    0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.

  • Endurance

    Total Health increased by 5% and chance to hit increased by 1%.

  • Cultivation

    Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 1 hour cooldown, though its tooltip shows none.

  • Plainsrunning

    Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Troll
  • Berserking

    Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

  • Regeneration

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Skyborne (Windshaper)
  • Walk on Air

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Skysight

    0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

Alliance

Dwarf
  • Find Treasure

    Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

  • Stoneform

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Mace Specialization

    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Big Game Hunter

    Damage dealt versus Beasts increased by 5%.

TRAINER AND TOMES

SPELLBOOK

Each spell at its highest rank. Those marked "New" were not in Classic.

Elemental16 spells
  • Call of the AncestorsLevel 30New
    3 sec cast

    Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.

  • Call of the ElementsLevel 20New
    3 sec cast

    Simultaneously places up to 4 totems specified in the Totem Bar.

  • Call of the SpiritsLevel 40New
    3 sec cast

    Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.

  • Chain Lightning4 rankLevel 32
    485 Mana · 30 yd range · 2 sec cast · 6 sec cooldown

    Hurls a lightning bolt at the enemy, dealing 119 to 133 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.

  • Earth Shock7 rankLevel 4
    450 Mana · 20 yd range · Instant · 6 sec cooldown

    Instantly shocks the target with concussive force, causing 293 to 309 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.

  • Earthbind TotemLevel 6
    6% of base mana · Instant · 15 sec cooldown · Tools: Earth Totem

    Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.

  • Fire Nova5 rankLevel 12New
    520 Mana · 30 yd range · Instant · 10 sec cooldown

    Instantly inflicts 413 to 459 fire damage to enemies within 10 yd of your active Fire totem.

  • Flame Shock6 rankLevel 10
    410 Mana · 20 yd range · Instant · 6 sec cooldown

    Instantly sears the target with fire, causing 166 Fire damage immediately and 176 Fire damage over 12 sec.

  • Frost Shock4 rankLevel 20
    430 Mana · 20 yd range · Instant · 6 sec cooldown

    Instantly shocks the target with frost, causing 278 to 294 Frost damage and slowing movement speed by 50%. Lasts 8 sec.

  • Lava Burst3 rankLevel 40New
    265 Mana · 30 yd range · 2.5 sec cast · 10 sec cooldown

    You hurl molten lava at the target, dealing 192 to 248 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

  • Lightning Bolt10 rankLevel 1
    220 Mana · 30 yd range · 2.5 sec cast

    Casts a bolt of lightning at the target for 189 to 211 Nature damage.

  • Magma Totem4 rankLevel 26
    650 Mana · Instant · Tools: Fire Totem

    Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 73 Fire damage to creatures within 8 yards every 2 seconds.

  • Purge2 rankLevel 12
    10% of base mana · 30 yd range · Instant

    Purges the enemy target, removing 2 beneficial magic effects.

  • Searing Totem6 rankLevel 10
    170 Mana · Instant · Tools: Fire Totem

    Summons a Searing Totem with 5 health at your feet for 55 sec that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage.

  • Stoneclaw Totem6 rankLevel 8
    140 Mana · Instant · 30 sec cooldown · Tools: Earth Totem

    Summons a Stoneclaw Totem with 486 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.

  • Totemic RecallLevel 20New
    Instant

    Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.

Enhancement24 spells
  • Astral RecallLevel 30
    150 Mana · 10 sec cast · 15 min cooldown

    Yanks the caster through the twisting nether back to home. Speak to an Innkeeper in a different place to change your home location.

  • Far SightLevel 26
    80 Mana · Unlimited range · 2 sec cast

    Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.

  • Fire Resistance Totem3 rankLevel 28
    180 Mana · Instant · Tools: Water Totem

    Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 60.

  • Flametongue Totem4 rankLevel 28
    275 Mana · Instant · Tools: Fire Totem

    Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit causes 17 to 55 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.

  • Flametongue Weapon6 rankLevel 10
    155 Mana · Instant

    Imbue the Shaman's weapon with fire. Each hit causes 35 to 112 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.

  • Frost Resistance Totem3 rankLevel 24
    180 Mana · Instant · Tools: Fire Totem

    Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 60, if within 30 yards.

  • Frostbrand Weapon5 rankLevel 20
    160 Mana · Instant

    Imbue the Shaman's weapon with frost. Each hit has a chance of causing 169 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.

  • Ghost WolfLevel 20
    100 Mana · 3 sec cast

    Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.

  • Grace of Air Totem3 rankLevel 42
    310 Mana · Instant · Tools: Air Totem

    Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 89. Lasts 5 min.

  • Grounding TotemLevel 30
    6% of base mana · Instant · 15 sec cooldown · Tools: Air Totem

    Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.

  • Lightning Shield7 rankLevel 8
    370 Mana · Instant

    The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 178 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.

  • Nature Resistance Totem3 rankLevel 30
    180 Mana · Instant · Tools: Air Totem

    Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 60.

  • Rage of the FarseerLevel 40New
    Instant · 3 min cooldown

    Increases your attack speed by 30% for 25 sec.

  • Rockbiter Weapon7 rankLevel 1
    150 Mana · Instant

    Imbue the Shaman's weapon, increasing melee attack power by 653 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.

  • Sentry TotemLevel 34
    65 Mana · Instant · Tools: Air Totem

    Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.

  • Stoneskin Totem6 rankLevel 4
    210 Mana · Instant · Tools: Earth Totem

    Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 30. Lasts 5 min.

  • StormstrikeLevel 25
    125 Mana · Melee Range · Instant · 8 sec cooldown

    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

  • Strength of Earth Totem5 rankLevel 10
    275 Mana · Instant · Tools: Earth Totem

    Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 53. Lasts 5 min.

  • Totemic ProjectionLevel 22New
    25% of base mana · 30 yd range · Instant · 1 min cooldown

    Relocates your active totems to the specified location.

  • Water BreathingLevel 22
    50 Mana · 30 yd range · Instant · Reagents: Shiny Fish Scales

    Allows the target to breathe underwater for 10 min.

  • Water WalkingLevel 28
    95 Mana · 30 yd range · Instant · Reagents: Fish Oil

    Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.

  • Windfury Totem3 rankLevel 32
    250 Mana · Instant · Tools: Air Totem

    Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 246 extra melee attack power. Lasts 5 min.

  • Windfury Weapon4 rankLevel 30
    165 Mana · Instant

    Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 333 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

  • Windwall Totem3 rankLevel 36
    225 Mana · Instant · Tools: Air Totem

    Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 64. Lasts 5 min.

Restoration16 spells
  • Ancestral Spirit5 rankLevel 12
    90% of base mana · 30 yd range · 10 sec cast

    Returns the spirit to the body, restoring a dead target to life with 600 health and 800 mana. Cannot be cast when in combat.

  • Chain Heal3 rankLevel 40
    405 Mana · 40 yd range · 2.5 sec cast

    Heals the friendly target for 474 to 538, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.

  • Cure DiseaseLevel 22
    9% of base mana · 30 yd range · Instant

    Cures 1 disease on the target.

  • Cure PoisonLevel 16
    9% of base mana · 30 yd range · Instant

    Cures 1 poison effect on the target.

  • Disease Cleansing TotemLevel 38
    10% of base mana · Instant · Tools: Water Totem

    Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.

  • Healing Stream Totem5 rankLevel 20
    80 Mana · Instant · Tools: Water Totem

    Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 11 every 2 seconds.

  • Healing Wave10 rankLevel 1
    620 Mana · 40 yd range · 3 sec cast

    Heals a friendly target for 1,508 to 1,722.

  • Lesser Healing Wave6 rankLevel 20
    380 Mana · 40 yd range · 1.5 sec cast

    Heals a friendly target for 775 to 865.

  • Mana Spring Totem4 rankLevel 26
    100 Mana · Instant · Tools: Water Totem

    Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 10 mana every 2 seconds to group members within 30 yards.

  • Mana Tide Totem3 rankLevel 25
    60 Mana · Instant · 5 min cooldown · Tools: Water Totem

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 290 mana every 3 seconds to group members within 30 yards.

  • Nature's SwiftnessLevel 30
    Instant · 3 min cooldown

    When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

  • Poison Cleansing TotemLevel 22
    10% of base mana · Instant · Tools: Water Totem

    Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.

  • ReincarnationLevel 30
    1 hour cooldown · Reagents: Ankh

    Allows you to resurrect yourself upon death with 20% health and mana.

  • Riptide3 rankLevel 40New
    385 Mana · 40 yd range · Instant · 6 sec cooldown

    Heals a friendly target for 799 to 883, an additional 805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

  • Tremor TotemLevel 18
    60 Mana · Instant · Tools: Earth Totem

    Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.

  • Water ShieldLevel 20New
    Instant

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds.

Talent, spell, race and raid data: talentsforever.com (CC BY 4.0), from the WoW Forever beta client; data date 2026-10-14. Numbers can lag live tuning. Spell names, icons and tooltip text belong to Blizzard Entertainment.