WOW FOREVER CLASS GUIDE

PRIEST

The raid's core healer. Fortitude and Spirit buffs, dispels, and caster DPS as Shadow.

In WoW Forever the Priest is played as Discipline, Holy and Shadow. Horde: Undead and Troll. Alliance: Human, Dwarf, Night Elf and Gnome.

RAID COMPOSITION

WHAT IT BRINGS TO A RAID

From the raid planner's catalogue: the buffs, debuffs, utility and cooldowns a Priest can provide. If a talent or spec is needed, it says so.

BUFFS (5)

  • Stamina (Fortitude)Whole raidRaid essential

    Stamina for the whole raid.

    Prayer of Fortitude

    Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.

  • Spirit (Divine Spirit)Whole raid

    Spirit for the whole raid. Not a talent in Forever; every priest has it.

    Prayer of Spirit

    Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

  • Vampiric EmbraceParty

    The shadow priest's damage heals the party.

    Vampiric EmbraceTalent: Vampiric Embrace · Shadow

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

  • Inspiration / Ancestral HealingSingle target

    Critical heals raise the target's armor by 25% (for tanks).

    InspirationTalent: Inspiration · Holy

    Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

  • Shadow resistanceWhole raid

    Prayer of Shadow Protection or the paladin aura.

    Prayer of Shadow Protection

    Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

DEBUFFS (1)

  • Attack power reductionWhole raid

    Demoralizing Shout / Roar, Hex of Weakness, Vindication…

    Hex of Weakness

    Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

UTILITY (7)

  • Magic dispelWhole raidRaid essential

    Remove harmful magic from allies.

    Dispel Magic

    Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.

  • Disease cleanseWhole raid

    Cure / Abolish Disease, Purify, Disease Cleansing Totem.

    Abolish Disease

    Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.

  • Offensive dispelWhole raid

    Purge, Dispel Magic, Devour Magic.

    Dispel Magic

    Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.

  • InterruptWhole raidRaid essential

    Kick, Pummel, Shield Bash, Counterspell, Earth Shock, Spell Lock, Silence.

    SilenceTalent: Silence · Shadow

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

  • Fear protectionSingle target

    Fear Ward (every priest in Forever) or Tremor Totem (party).

    Fear Ward

    Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

  • Out-of-combat resurrectionWhole raid

    Druids also have an out-of-combat resurrection in Forever (Revive).

    Resurrection

    Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

  • CC: UndeadSingle target

    Shackle Undead, Turn Undead.

    Shackle Undead

    Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

COOLDOWNS (1)

  • Power InfusionSingle target

    +20% spell damage and healing on the target.

    Power InfusionTalent: Power Infusion · Discipline

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

DIFFERENT IN FOREVER

  • Shadow Weaving (Shadow): Raised the raid's Shadow damage in Classic; in Forever it only boosts the priest's own damage.
COMPARED TO CLASSIC

NEW IN FOREVER

  • Penance

    New Discipline channel: Holy damage or healing, instantly and every 1 sec for 2 sec, 12 sec cooldown. Rank 1 from the talent at 30, ranks 2 to 4 at 40, 50 and 60.

  • Binding Heal

    New 1.5 sec cast: heals a friend and you at once, low threat. Rank 1 from the talent at 25, ranks 2 to 6 from 32 to 56.

  • Prayer of Mending

    New: a heal that goes off when the target is hit or healed, then jumps to a party or raid member within 20 yd, up to 5 times. Instant, 10 sec cooldown. Rank 1 from the talent at 40, ranks at 50 and 60.

  • Shadow Word: Death

    New Shadow nuke, 15 sec cooldown, ranks at 32, 40, 48 and 56. If the target survives you take 10% of your max health. Early Demise adds 15 or 30% crit on targets at or below 20% health.

ROTATION, STATS, BUILDS

CLASS GUIDES

Guides are on the way

We're writing Priest rotation and stat priority guides as the beta data settles. Until then, check the talent calculator or ask on the forum.

HORDE AND ALLIANCE

RACES AND RACIALS

Horde

UndeadPriest-only spells
  • Dark Sacrifice

    Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.

  • Touch of Weakness

    195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

  • Underwater Breathing

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken

    Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

  • Cannibalize

    5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

TrollPriest-only spells
  • Hex of Weakness

    240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

  • Shadowguard

    250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

  • Berserking

    Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

  • Regeneration

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Alliance

HumanPriest-only spells
  • Divine Grace

    40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.

  • Feedback

    230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

  • Sword Specialization

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit

    Spirit increased by 5%.

  • Perception

    Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

  • Will to Survive

    Instant, 3 min cooldown. Instantly removes all Stun effects.

DwarfPriest-only spells
  • Chastise

    225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

  • Desperate Prayer

    Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.

  • Find Treasure

    Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.

  • Stoneform

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.

  • Mace Specialization

    Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.

  • Big Game Hunter

    Damage dealt versus Beasts increased by 5%.

Night ElfPriest-only spells
  • Elune's Grace

    3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

  • Starshards

    350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.

  • Shadowmeld

    Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.

  • Quickness

    Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.

  • Wisp Spirit

    Transform into a wisp upon death, increasing movement speed by 75%.

  • Elune's Light

    Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

GnomePriest-only spells
  • Confounding Flash

    3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

  • Contingency Plan

    30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.

  • Escape Artist

    Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Expansive Mind

    Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Engineering Specialization

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Eureka!

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing.

TRAINER AND TOMES

SPELLBOOK

Each spell at its highest rank. Those marked "New" were not in Classic.

Discipline18 spells
  • Confounding FlashLevel 10New
    3% of base mana · 0.5 sec cast · 2 min cooldown

    Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.

  • Contingency Plan5 rankLevel 20New
    30 yd range · Instant · 10 min cooldown

    Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.

  • Dispel Magic2 rankLevel 18
    18% of base mana · 30 yd range · Instant

    Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.

  • Divine Spirit4 rankLevel 30
    970 Mana · 30 yd range · Instant

    Holy power infuses the target, increasing their Spirit by 40 for 1 hour.

  • Elune's GraceLevel 20
    3% of base mana · Instant · 5 min cooldown

    Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.

  • Feedback5 rankLevel 20
    230 Mana · Instant · 3 min cooldown

    The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.

  • Inner Fire6 rankLevel 12
    315 Mana · Instant

    A burst of Holy energy fills the caster, increasing armor by 1,395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

  • Inner FocusLevel 20
    Instant · 3 min cooldown

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

  • LevitateLevel 34
    100 Mana · Instant · Reagents: Light Feather

    Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.

  • Mana Burn5 rankLevel 24
    270 Mana · 30 yd range · 3 sec cast

    Drains 746 to 788 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.

  • Penance4 rankLevel 30New
    Enemy: 36 yd range · 385 Mana · Friendly: 40 yd range · Channeled · 12 sec cooldown

    Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.

  • Power InfusionLevel 40
    20% of base mana · 30 yd range · Instant · 3 min cooldown

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

  • Power Word: Fortitude6 rankLevel 1
    1,695 Mana · 30 yd range · Instant

    Power infuses the target, increasing their Stamina by 70 for 1 hour.

  • Power Word: Shield10 rankLevel 6
    500 Mana · 40 yd range · Instant · 4 sec cooldown

    Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

  • Prayer of Fortitude2 rankLevel 48
    3,400 Mana · 40 yd range · Instant · Reagents: Sacred Candle

    Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.

  • Prayer of SpiritLevel 60
    1,940 Mana · 40 yd range · Instant · Reagents: Sacred Candle

    Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.

  • Shackle Undead3 rankLevel 20
    150 Mana · 30 yd range · 1.5 sec cast

    Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.

  • Starshards7 rankLevel 10
    350 Mana · 30 yd range · Channeled · 30 sec cooldown

    Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.

Holy18 spells
  • Abolish DiseaseLevel 32
    15% of base mana · 30 yd range · Instant

    Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.

  • Binding Heal6 rankLevel 25New
    380 Mana · 40 yd range · 1.5 sec cast

    Heal yourself and a friendly target for 773 to 909. This causes low threat.

  • Chastise5 rankLevel 20New
    225 Mana · 20 yd range · Instant · 2 min cooldown

    Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.

  • Cure DiseaseLevel 14
    15% of base mana · 30 yd range · Instant

    Removes 1 disease from the friendly target.

  • Desperate Prayer7 rankLevel 10
    Instant · 10 min cooldown

    Instantly heals the caster for 1,285 to 1,513.

  • Divine Grace7 rankLevel 10New
    40 yd range · Instant · 10 min cooldown

    Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.

  • Fear WardLevel 20
    100 Mana · 30 yd range · Instant · 3 min cooldown

    Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.

  • Flash Heal7 rankLevel 20
    380 Mana · 40 yd range · 1.5 sec cast

    Heals a friendly target for 773 to 909.

  • Greater Heal5 rankLevel 40
    710 Mana · 40 yd range · 3 sec cast

    A slow casting spell that heals a single target for 1,853 to 2,067.

  • Heal4 rankLevel 16
    305 Mana · 40 yd range · 3 sec cast

    Heal your target for 633 to 713.

  • Holy Fire8 rankLevel 20
    255 Mana · 30 yd range · 3.5 sec cast

    Consumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec.

  • Holy Nova6 rankLevel 20
    750 Mana · Instant

    Causes an explosion of holy light around the caster, causing 174 to 200 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 288 to 334. These effects cause no threat.

  • Lesser Heal3 rankLevel 1
    75 Mana · 40 yd range · 2.5 sec cast

    Heal your target for 157 to 181.

  • Prayer of Healing5 rankLevel 30
    1,070 Mana · 40 yd range · 3 sec cast

    A powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.

  • Prayer of Mending3 rankLevel 40New
    390 Mana · 40 yd range · Instant · 10 sec cooldown

    Places a spell on the target that heals them for 413 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.

  • Renew10 rankLevel 8
    410 Mana · 40 yd range · Instant

    Heals the target of 830 damage over 15 sec.

  • Resurrection5 rankLevel 10
    75% of base mana · 30 yd range · 10 sec cast

    Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.

  • Smite8 rankLevel 1
    280 Mana · 30 yd range · 2.5 sec cast

    Smite an enemy for 166 to 186 Holy damage.

Shadow19 spells
  • Dark Sacrifice5 rankLevel 20New
    Instant · 10 min cooldown

    Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.

  • Devouring Plague6 rankLevel 20
    985 Mana · 30 yd range · Instant · 1 min cooldown

    Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.

  • Fade6 rankLevel 8
    275 Mana · Instant · 30 sec cooldown

    Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5).

  • Hex of Weakness6 rankLevel 10
    240 Mana · 30 yd range · Instant

    Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min

  • Mind Blast9 rankLevel 10
    350 Mana · 30 yd range · 1.5 sec cast · 8 sec cooldown

    Blasts the target for 477 to 503 Shadow damage, but causes a high amount of threat.

  • Mind Control3 rankLevel 30
    750 Mana · 20 yd range · 3 sec cast

    Controls a humanoid mind up to level 64, but increases the time between attacks by 25%. Lasts up to 1 min.

  • Mind Flay6 rankLevel 20
    205 Mana · 20 yd range · Channeled

    Assault the target's mind with Shadow energy, causing 390 Shadow damage over 3 sec and slowing their movement speed by 50%.

  • Mind Soothe3 rankLevel 20
    90 Mana · 40 yd range · Instant

    Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.

  • Mind Vision2 rankLevel 22
    150 Mana · Unlimited range · Channeled

    Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.

  • Prayer of Shadow ProtectionLevel 56
    1,300 Mana · 40 yd range · Instant · Reagents: Sacred Candle

    Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.

  • Psychic Scream4 rankLevel 14
    210 Mana · Instant · 30 sec cooldown

    The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

  • Shadow Protection3 rankLevel 30
    650 Mana · 30 yd range · Instant

    Increases the target's resistance to Shadow spells by 60 for 10 min.

  • Shadow Word: Death4 rankLevel 32New
    340 Mana · 30 yd range · Instant · 15 sec cooldown

    A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

  • Shadow Word: Pain8 rankLevel 4
    470 Mana · 30 yd range · Instant

    A word of darkness that causes 762 Shadow damage over 18 sec.

  • ShadowformLevel 40
    40% of base mana · Instant · 1.5 sec cooldown

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

  • Shadowguard6 rankLevel 20
    250 Mana · Instant

    The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

  • SilenceLevel 30
    225 Mana · 20 yd range · Instant · 45 sec cooldown

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

  • Touch of Weakness6 rankLevel 10
    195 Mana · Instant

    The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.

  • Vampiric EmbraceLevel 25
    40 Mana · 30 yd range · Instant · 1 min cooldown

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Talent, spell, race and raid data: talentsforever.com (CC BY 4.0), from the WoW Forever beta client; data date 2026-10-14. Numbers can lag live tuning. Spell names, icons and tooltip text belong to Blizzard Entertainment.