PRIEST
The raid's core healer. Fortitude and Spirit buffs, dispels, and caster DPS as Shadow.
In WoW Forever the Priest is played as Discipline, Holy and Shadow. Horde: Undead and Troll. Alliance: Human, Dwarf, Night Elf and Gnome.
WHAT IT BRINGS TO A RAID
From the raid planner's catalogue: the buffs, debuffs, utility and cooldowns a Priest can provide. If a talent or spec is needed, it says so.
BUFFS (5)
- Stamina (Fortitude)Whole raidRaid essential
Stamina for the whole raid.
Prayer of FortitudePower infuses all party and raid members, increasing their Stamina by 70 for 1 hour.
- Spirit (Divine Spirit)Whole raid
Spirit for the whole raid. Not a talent in Forever; every priest has it.
Prayer of SpiritPower infuses all party and raid members, increasing their Spirit by 40 for 1 hour.
- Vampiric EmbraceParty
The shadow priest's damage heals the party.
Vampiric EmbraceTalent: Vampiric Embrace · ShadowAfflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
- Inspiration / Ancestral HealingSingle target
Critical heals raise the target's armor by 25% (for tanks).
InspirationTalent: Inspiration · HolyYour non-periodic critical heals increase your target's Armor by 25% for 15 sec.
- Shadow resistanceWhole raid
Prayer of Shadow Protection or the paladin aura.
Prayer of Shadow ProtectionPower infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.
DEBUFFS (1)
- Attack power reductionWhole raid
Demoralizing Shout / Roar, Hex of Weakness, Vindication…
Hex of WeaknessWeakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
UTILITY (7)
- Magic dispelWhole raidRaid essential
Remove harmful magic from allies.
Dispel MagicDispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
- Disease cleanseWhole raid
Cure / Abolish Disease, Purify, Disease Cleansing Totem.
Abolish DiseaseAttempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
- Offensive dispelWhole raid
Purge, Dispel Magic, Devour Magic.
Dispel MagicDispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
- InterruptWhole raidRaid essential
Kick, Pummel, Shield Bash, Counterspell, Earth Shock, Spell Lock, Silence.
SilenceTalent: Silence · ShadowSilences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
- Fear protectionSingle target
Fear Ward (every priest in Forever) or Tremor Totem (party).
Fear WardWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
- Out-of-combat resurrectionWhole raid
Druids also have an out-of-combat resurrection in Forever (Revive).
ResurrectionBrings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
- CC: UndeadSingle target
Shackle Undead, Turn Undead.
Shackle UndeadShackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
COOLDOWNS (1)
- Power InfusionSingle target
+20% spell damage and healing on the target.
Power InfusionTalent: Power Infusion · DisciplineInfuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
DIFFERENT IN FOREVER
- Shadow Weaving (Shadow): Raised the raid's Shadow damage in Classic; in Forever it only boosts the priest's own damage.
NEW IN FOREVER
PenanceNew Discipline channel: Holy damage or healing, instantly and every 1 sec for 2 sec, 12 sec cooldown. Rank 1 from the talent at 30, ranks 2 to 4 at 40, 50 and 60.
Binding HealNew 1.5 sec cast: heals a friend and you at once, low threat. Rank 1 from the talent at 25, ranks 2 to 6 from 32 to 56.
Prayer of MendingNew: a heal that goes off when the target is hit or healed, then jumps to a party or raid member within 20 yd, up to 5 times. Instant, 10 sec cooldown. Rank 1 from the talent at 40, ranks at 50 and 60.
Shadow Word: DeathNew Shadow nuke, 15 sec cooldown, ranks at 32, 40, 48 and 56. If the target survives you take 10% of your max health. Early Demise adds 15 or 30% crit on targets at or below 20% health.
CLASS GUIDES
We're writing Priest rotation and stat priority guides as the beta data settles. Until then, check the talent calculator or ask on the forum.
RACES AND RACIALS
Horde
UndeadPriest-only spells
Dark SacrificeInstant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.
Touch of Weakness195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Underwater BreathingUnderwater breath lasts 300% longer than normal.
Will of the ForsakenInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
TrollPriest-only spells
Hex of Weakness240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
BerserkingInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
RegenerationHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Beast SlayingDamage dealt versus Beasts increased by 5%.
Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Alliance
HumanPriest-only spells
Divine Grace40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Sword SpecializationIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human SpiritSpirit increased by 5%.
PerceptionInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to SurviveInstant, 3 min cooldown. Instantly removes all Stun effects.
DwarfPriest-only spells
Chastise225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Desperate PrayerInstant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Find TreasureInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
StoneformInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Mace SpecializationIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game HunterDamage dealt versus Beasts increased by 5%.
Night ElfPriest-only spells
Elune's Grace3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
ShadowmeldInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritTransform into a wisp upon death, increasing movement speed by 75%.
Elune's LightInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
GnomePriest-only spells
Confounding Flash3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Escape ArtistInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive MindMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing.
SPELLBOOK
Each spell at its highest rank. Those marked "New" were not in Classic.
Discipline18 spells
- Confounding FlashLevel 10New3% of base mana · 0.5 sec cast · 2 min cooldown
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
- Contingency Plan5 rankLevel 20New30 yd range · Instant · 10 min cooldown
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
- Dispel Magic2 rankLevel 1818% of base mana · 30 yd range · Instant
Dispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
- Divine Spirit4 rankLevel 30970 Mana · 30 yd range · Instant
Holy power infuses the target, increasing their Spirit by 40 for 1 hour.
- Elune's GraceLevel 203% of base mana · Instant · 5 min cooldown
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
- Feedback5 rankLevel 20230 Mana · Instant · 3 min cooldown
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
- Inner Fire6 rankLevel 12315 Mana · Instant
A burst of Holy energy fills the caster, increasing armor by 1,395. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
- Inner FocusLevel 20Instant · 3 min cooldown
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
- LevitateLevel 34100 Mana · Instant · Reagents: Light Feather
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.
- Mana Burn5 rankLevel 24270 Mana · 30 yd range · 3 sec cast
Drains 746 to 788 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
- Penance4 rankLevel 30NewEnemy: 36 yd range · 385 Mana · Friendly: 40 yd range · Channeled · 12 sec cooldown
Launches a volley of holy light at the target, causing 92 Holy damage to an enemy, or 425 healing to an ally, instantly and every 1 sec for 2 sec.
- Power InfusionLevel 4020% of base mana · 30 yd range · Instant · 3 min cooldown
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
- Power Word: Fortitude6 rankLevel 11,695 Mana · 30 yd range · Instant
Power infuses the target, increasing their Stamina by 70 for 1 hour.
- Power Word: Shield10 rankLevel 6500 Mana · 40 yd range · Instant · 4 sec cooldown
Draws on the soul of the party member to shield them, absorbing 928 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
- Prayer of Fortitude2 rankLevel 483,400 Mana · 40 yd range · Instant · Reagents: Sacred Candle
Power infuses all party and raid members, increasing their Stamina by 70 for 1 hour.
- Prayer of SpiritLevel 601,940 Mana · 40 yd range · Instant · Reagents: Sacred Candle
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.
- Shackle Undead3 rankLevel 20150 Mana · 30 yd range · 1.5 sec cast
Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
- Starshards7 rankLevel 10350 Mana · 30 yd range · Channeled · 30 sec cooldown
Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Holy18 spells
- Abolish DiseaseLevel 3215% of base mana · 30 yd range · Instant
Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
- Binding Heal6 rankLevel 25New380 Mana · 40 yd range · 1.5 sec cast
Heal yourself and a friendly target for 773 to 909. This causes low threat.
- Chastise5 rankLevel 20New225 Mana · 20 yd range · Instant · 2 min cooldown
Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
- Cure DiseaseLevel 1415% of base mana · 30 yd range · Instant
Removes 1 disease from the friendly target.
- Desperate Prayer7 rankLevel 10Instant · 10 min cooldown
Instantly heals the caster for 1,285 to 1,513.
- Divine Grace7 rankLevel 10New40 yd range · Instant · 10 min cooldown
Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
- Fear WardLevel 20100 Mana · 30 yd range · Instant · 3 min cooldown
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
- Flash Heal7 rankLevel 20380 Mana · 40 yd range · 1.5 sec cast
Heals a friendly target for 773 to 909.
- Greater Heal5 rankLevel 40710 Mana · 40 yd range · 3 sec cast
A slow casting spell that heals a single target for 1,853 to 2,067.
- Heal4 rankLevel 16305 Mana · 40 yd range · 3 sec cast
Heal your target for 633 to 713.
- Holy Fire8 rankLevel 20255 Mana · 30 yd range · 3.5 sec cast
Consumes the enemy in holy flames that cause 184 to 232 Holy damage and an additional 75 Holy damage over 10 sec.
- Holy Nova6 rankLevel 20750 Mana · Instant
Causes an explosion of holy light around the caster, causing 174 to 200 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 288 to 334. These effects cause no threat.
- Lesser Heal3 rankLevel 175 Mana · 40 yd range · 2.5 sec cast
Heal your target for 157 to 181.
- Prayer of Healing5 rankLevel 301,070 Mana · 40 yd range · 3 sec cast
A powerful prayer that heals the target and their party for 631 to 667. Party members must be within 40 yards of target.
- Prayer of Mending3 rankLevel 40New390 Mana · 40 yd range · Instant · 10 sec cooldown
Places a spell on the target that heals them for 413 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.
- Renew10 rankLevel 8410 Mana · 40 yd range · Instant
Heals the target of 830 damage over 15 sec.
- Resurrection5 rankLevel 1075% of base mana · 30 yd range · 10 sec cast
Brings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
- Smite8 rankLevel 1280 Mana · 30 yd range · 2.5 sec cast
Smite an enemy for 166 to 186 Holy damage.
Shadow19 spells
- Dark Sacrifice5 rankLevel 20NewInstant · 10 min cooldown
Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.
- Devouring Plague6 rankLevel 20985 Mana · 30 yd range · Instant · 1 min cooldown
Afflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
- Fade6 rankLevel 8275 Mana · Instant · 30 sec cooldown
Fade out, discouraging enemies from attacking you for 10 sec. More effective than Fade (rank 5).
- Hex of Weakness6 rankLevel 10240 Mana · 30 yd range · Instant
Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
- Mind Blast9 rankLevel 10350 Mana · 30 yd range · 1.5 sec cast · 8 sec cooldown
Blasts the target for 477 to 503 Shadow damage, but causes a high amount of threat.
- Mind Control3 rankLevel 30750 Mana · 20 yd range · 3 sec cast
Controls a humanoid mind up to level 64, but increases the time between attacks by 25%. Lasts up to 1 min.
- Mind Flay6 rankLevel 20205 Mana · 20 yd range · Channeled
Assault the target's mind with Shadow energy, causing 390 Shadow damage over 3 sec and slowing their movement speed by 50%.
- Mind Soothe3 rankLevel 2090 Mana · 40 yd range · Instant
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 70 or lower. Lasts 15 sec.
- Mind Vision2 rankLevel 22150 Mana · Unlimited range · Channeled
Allows the caster to see through the target's eyes for 1 min. Will not work if the target is in another instance or on another continent.
- Prayer of Shadow ProtectionLevel 561,300 Mana · 40 yd range · Instant · Reagents: Sacred Candle
Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.
- Psychic Scream4 rankLevel 14210 Mana · Instant · 30 sec cooldown
The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
- Shadow Protection3 rankLevel 30650 Mana · 30 yd range · Instant
Increases the target's resistance to Shadow spells by 60 for 10 min.
- Shadow Word: Death4 rankLevel 32New340 Mana · 30 yd range · Instant · 15 sec cooldown
A word of dark binding that inflicts 444 to 472 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
- Shadow Word: Pain8 rankLevel 4470 Mana · 30 yd range · Instant
A word of darkness that causes 762 Shadow damage over 18 sec.
- ShadowformLevel 4040% of base mana · Instant · 1.5 sec cooldown
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
- Shadowguard6 rankLevel 20250 Mana · Instant
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
- SilenceLevel 30225 Mana · 20 yd range · Instant · 45 sec cooldown
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
- Touch of Weakness6 rankLevel 10195 Mana · Instant
The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
- Vampiric EmbraceLevel 2540 Mana · 30 yd range · Instant · 1 min cooldown
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Talent, spell, race and raid data: talentsforever.com (CC BY 4.0), from the WoW Forever beta client; data date 2026-10-14. Numbers can lag live tuning. Spell names, icons and tooltip text belong to Blizzard Entertainment.
