WOW FOREVER CLASS GUIDE

MAGE

Ranged spell DPS. Arcane Brilliance, decursing, interrupts and water: every raid wants one.

In WoW Forever the Mage is played as Arcane, Fire and Frost. Horde: Orc, Undead and Troll. Alliance: Human, Gnome and Skyborne (High Order).

RAID COMPOSITION

WHAT IT BRINGS TO A RAID

From the raid planner's catalogue: the buffs, debuffs, utility and cooldowns a Mage can provide. If a talent or spec is needed, it says so.

BUFFS (1)

  • Intellect (Arcane Brilliance)Whole raidRaid essential

    Intellect for the whole raid.

    Arcane BrillianceLearned from a tome / quest

    Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

UTILITY (4)

  • DecurseWhole raidRaid essential

    In Forever the mage's Remove Lesser Curse removes any curse or bane.

    Remove Lesser Curse

    Removes 1 Curse or Bane from a friendly target.

  • InterruptWhole raidRaid essential

    Kick, Pummel, Shield Bash, Counterspell, Earth Shock, Spell Lock, Silence.

    CounterspellImproved by: Improved Counterspell

    Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.

  • Water and foodWhole raid

    Conjured water and food.

    Conjure WaterLearned from a tome / quest

    Conjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

  • CC: HumanoidSingle target

    Polymorph, Sap, Seduction, Repentance.

    Polymorph

    Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into…

DIFFERENT IN FOREVER

  • Improved Scorch (Fire): Raised the raid's Fire damage in Classic; in Forever it only boosts the mage's own damage.
  • Winter's Chill (Frost): Gave crit to all Frost spells in Classic; in Forever only to the mage's own Ice Lance / Frostbolt.
COMPARED TO CLASSIC

NEW IN FOREVER

  • Comprehend Scroll

    New little ability: decipher an untranslated scroll. Level 6.

  • Arcane Blast

    New. Rank 1 from the Arcane talent, ranks 2 to 5 at 30, 40, 50 and 60.

  • Ice Lance

    New. Rank 1 from the Frost talent, five more ranks from 28 to 56.

  • Frostfire Bolt

    New at 40, ranks at 50 and 60: a bolt that is both Fire and Frost. Missile Barrage, Improved Fireball and Heating Up name it.

  • Teleport: Dalaran

    New at 50. The files give it to Alliance races only and the class trainer does not sell it; where it is learned is not known yet.

ROTATION, STATS, BUILDS

CLASS GUIDES

Guides are on the way

We're writing Mage rotation and stat priority guides as the beta data settles. Until then, check the talent calculator or ask on the forum.

HORDE AND ALLIANCE

RACES AND RACIALS

Horde

Orc
  • Blood Fury

    Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.

  • Hardiness

    Duration of Stun effects on you reduced by 20%.

  • Axe Specialization

    Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.

  • Shatter Curse

    Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Undead
  • Underwater Breathing

    Underwater breath lasts 300% longer than normal.

  • Will of the Forsaken

    Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.

  • Cannibalize

    5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

  • Touch of the Grave

    Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

Troll
  • Berserking

    Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.

  • Regeneration

    Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.

  • Beast Slaying

    Damage dealt versus Beasts increased by 5%.

  • Rapid Regeneration

    Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.

Alliance

Human
  • Sword Specialization

    Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.

  • The Human Spirit

    Spirit increased by 5%.

  • Perception

    Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.

  • Will to Survive

    Instant, 3 min cooldown. Instantly removes all Stun effects.

Gnome
  • Escape Artist

    Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

  • Expansive Mind

    Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.

  • Engineering Specialization

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

  • Eureka!

    Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing.

Skyborne (High Order)
  • Walk on Air

    Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.

  • Read Ley Line

    2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.

  • Elemental Insight

    Damage dealt versus Elementals increased by 5%.

  • Wind Blessed

    Increases your spellcasting, melee, and ranged Haste by 1%.

TRAINER AND TOMES

SPELLBOOK

Each spell at its highest rank. Those marked "New" were not in Classic.

Arcane36 spells
  • Amplify Magic4 rankLevel 18
    450 Mana · 30 yd range · Instant

    Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min.

  • Arcane Blast5 rankLevel 20New
    15% of base mana · 30 yd range · 2.5 sec cast

    Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

  • Arcane BrillianceLevel 56
    3,400 Mana · 40 yd range · Instant · Reagents: Arcane Powder

    Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.

  • Arcane Explosion6 rankLevel 14
    390 Mana · Instant

    Causes an explosion of arcane magic around the caster, causing 238 to 258 Arcane damage to all targets within 10 yards.

  • Arcane Intellect5 rankLevel 1
    1,510 Mana · 30 yd range · Instant

    Increases the target's Intellect by 31 for 1 hour.

  • Arcane Missiles8 rankLevel 8
    655 Mana · 30 yd range · Channeled

    Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec.

  • Arcane PowerLevel 40
    Instant · 3 min cooldown

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

  • BlinkLevel 20
    35% of base mana · Instant · 15 sec cooldown

    Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.

  • Conjure Food7 rankLevel 6
    705 Mana · 3 sec cast

    Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.

  • Conjure Mana AgateLevel 28
    530 Mana · 3 sec cast

    Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.

  • Conjure Mana CitrineLevel 48
    1,130 Mana · 3 sec cast

    Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.

  • Conjure Mana JadeLevel 38
    800 Mana · 3 sec cast

    Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.

  • Conjure Mana RubyLevel 58
    1,470 Mana · 3 sec cast

    Conjures a mana ruby that can be used to instantly restore 1,000 to 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.

  • Conjure Water7 rankLevel 4
    780 Mana · 3 sec cast

    Conjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.

  • CounterspellLevel 24
    100 Mana · 30 yd range · Instant · 30 sec cooldown

    Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.

  • Dampen Magic5 rankLevel 12
    500 Mana · 30 yd range · Instant

    Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min.

  • EvocationLevel 20
    Channeled · 8 min cooldown

    While channeling this spell, your mana regeneration is active and increased by 1,500%. Lasts 8 sec.

  • Mage Armor3 rankLevel 34
    490 Mana · Instant

    Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

  • Mana Shield6 rankLevel 20
    140 Mana · Instant

    Absorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.

  • Polymorph6 rankLevel 60
    150 Mana · 30 yd range · 1.5 sec cast

    Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time.

  • Portal: DarnassusLevel 50
    850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals

    Creates a portal, teleporting group members that use it to Darnassus.

  • Portal: IronforgeLevel 40
    850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals

    Creates a portal, teleporting group members that use it to Ironforge.

  • Portal: OrgrimmarLevel 40
    850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals

    Creates a portal, teleporting group members that use it to Orgrimmar.

  • Portal: StormwindLevel 40
    850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals

    Creates a portal, teleporting group members that use it to Stormwind.

  • Portal: Thunder BluffLevel 50
    850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals

    Creates a portal, teleporting group members that use it to Thunder Bluff.

  • Portal: UndercityLevel 40
    850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals

    Creates a portal, teleporting group members that use it to Undercity.

  • Presence of MindLevel 30
    Instant · 3 min cooldown

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Remove Lesser CurseLevel 18
    10% of base mana · 30 yd range · Instant

    Removes 1 Curse or Bane from a friendly target.

  • Slow FallLevel 12
    40 Mana · Instant · Reagents: Light Feather

    Slows falling speed for 30 sec.

  • Teleport: DalaranLevel 50New
    120 Mana · 10 sec cast · Reagents: Rune of Teleportation

    Teleports the caster to Dalaran.

  • Teleport: DarnassusLevel 30
    120 Mana · 10 sec cast · Reagents: Rune of Teleportation

    Teleports the caster to Darnassus.

  • Teleport: IronforgeLevel 20
    120 Mana · 10 sec cast · Reagents: Rune of Teleportation

    Teleports the caster to Ironforge.

  • Teleport: OrgrimmarLevel 20
    120 Mana · 10 sec cast · Reagents: Rune of Teleportation

    Teleports the caster to Orgrimmar.

  • Teleport: StormwindLevel 20
    120 Mana · 10 sec cast · Reagents: Rune of Teleportation

    Teleports the caster to Stormwind.

  • Teleport: Thunder BluffLevel 30
    120 Mana · 10 sec cast · Reagents: Rune of Teleportation

    Teleports the caster to Thunder Bluff.

  • Teleport: UndercityLevel 20
    120 Mana · 10 sec cast · Reagents: Rune of Teleportation

    Teleports the caster to Undercity.

Fire9 spells
  • Blast Wave5 rankLevel 30
    545 Mana · Instant · 45 sec cooldown

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

  • CombustionLevel 40
    Instant · 3 min cooldown

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

  • Fire Blast7 rankLevel 6
    340 Mana · 20 yd range · Instant · 8 sec cooldown

    Blasts the enemy for 417 to 489 Fire damage.

  • Fire Ward5 rankLevel 20
    320 Mana · Instant · 30 sec cooldown

    Absorbs 913 Fire damage. Lasts 30 sec.

  • Fireball12 rankLevel 1
    410 Mana · 35 yd range · 3.5 sec cast

    Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec.

  • Flamestrike6 rankLevel 16
    990 Mana · 30 yd range · 3 sec cast

    Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.

  • Frostfire Bolt3 rankLevel 40New
    370 Mana · 35 yd range · 3 sec cast

    Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.

  • Pyroblast8 rankLevel 20
    440 Mana · 35 yd range · 6 sec cast

    Hurls an immense fiery boulder that causes 520 to 646 Fire damage and an additional 212 Fire damage over 12 sec.

  • Scorch7 rankLevel 22
    150 Mana · 30 yd range · 1.5 sec cast

    Scorch the enemy for 166 to 196 Fire damage.

Frost11 spells
  • Blizzard6 rankLevel 20
    1,400 Mana · 30 yd range · Channeled

    Ice shards pelt the target area doing 1,168 Frost damage over 8 sec.

  • Cold SnapLevel 30
    Instant · 10 min cooldown

    Finishes the remaining cooldown on all your other Frost spells.

  • Cone of Cold5 rankLevel 26
    555 Mana · Instant · 10 sec cooldown

    Targets in a cone in front of the caster take 328 to 358 Frost damage and are slowed by 40% for 6 sec.

  • Frost Armor3 rankLevel 1
    170 Mana · Instant

    Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

  • Frost Nova4 rankLevel 10
    145 Mana · Instant · 25 sec cooldown

    Blasts enemies near the caster for 71 to 79 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.

  • Frost Ward5 rankLevel 22
    320 Mana · Instant · 30 sec cooldown

    Absorbs 913 Frost damage. Lasts 30 sec.

  • Frostbolt11 rankLevel 4
    290 Mana · 30 yd range · 3 sec cast

    Launches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec.

  • Ice Armor4 rankLevel 30
    500 Mana · Instant

    Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.

  • Ice Barrier4 rankLevel 40
    480 Mana · Instant · 30 sec cooldown

    Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

  • Ice BlockLevel 25
    15 Mana · Instant · 5 min cooldown

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

  • Ice Lance6 rankLevel 20New
    160 Mana · 30 yd range · Instant

    Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Talent, spell, race and raid data: talentsforever.com (CC BY 4.0), from the WoW Forever beta client; data date 2026-10-14. Numbers can lag live tuning. Spell names, icons and tooltip text belong to Blizzard Entertainment.