MAGE
Ranged spell DPS. Arcane Brilliance, decursing, interrupts and water: every raid wants one.
In WoW Forever the Mage is played as Arcane, Fire and Frost. Horde: Orc, Undead and Troll. Alliance: Human, Gnome and Skyborne (High Order).
WHAT IT BRINGS TO A RAID
From the raid planner's catalogue: the buffs, debuffs, utility and cooldowns a Mage can provide. If a talent or spec is needed, it says so.
BUFFS (1)
- Intellect (Arcane Brilliance)Whole raidRaid essential
Intellect for the whole raid.
Arcane BrillianceLearned from a tome / questInfuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
UTILITY (4)
- DecurseWhole raidRaid essential
In Forever the mage's Remove Lesser Curse removes any curse or bane.
Remove Lesser CurseRemoves 1 Curse or Bane from a friendly target.
- InterruptWhole raidRaid essential
Kick, Pummel, Shield Bash, Counterspell, Earth Shock, Spell Lock, Silence.
CounterspellImproved by: Improved CounterspellCounters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.
- Water and foodWhole raid
Conjured water and food.
Conjure WaterLearned from a tome / questConjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.
- CC: HumanoidSingle target
Polymorph, Sap, Seduction, Repentance.
PolymorphTransforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into…
DIFFERENT IN FOREVER
- Improved Scorch (Fire): Raised the raid's Fire damage in Classic; in Forever it only boosts the mage's own damage.
- Winter's Chill (Frost): Gave crit to all Frost spells in Classic; in Forever only to the mage's own Ice Lance / Frostbolt.
NEW IN FOREVER
Comprehend ScrollNew little ability: decipher an untranslated scroll. Level 6.
Arcane BlastNew. Rank 1 from the Arcane talent, ranks 2 to 5 at 30, 40, 50 and 60.
Ice LanceNew. Rank 1 from the Frost talent, five more ranks from 28 to 56.
Frostfire BoltNew at 40, ranks at 50 and 60: a bolt that is both Fire and Frost. Missile Barrage, Improved Fireball and Heating Up name it.
Teleport: DalaranNew at 50. The files give it to Alliance races only and the class trainer does not sell it; where it is learned is not known yet.
CLASS GUIDES
We're writing Mage rotation and stat priority guides as the beta data settles. Until then, check the talent calculator or ask on the forum.
RACES AND RACIALS
Horde
Orc
Blood FuryInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
HardinessDuration of Stun effects on you reduced by 20%.
Axe SpecializationIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Shatter CurseInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Undead
Underwater BreathingUnderwater breath lasts 300% longer than normal.
Will of the ForsakenInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
Troll
BerserkingInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
RegenerationHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Beast SlayingDamage dealt versus Beasts increased by 5%.
Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Alliance
Human
Sword SpecializationIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human SpiritSpirit increased by 5%.
PerceptionInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to SurviveInstant, 3 min cooldown. Instantly removes all Stun effects.
Gnome
Escape ArtistInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive MindMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing.
Skyborne (High Order)
Walk on AirInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Elemental InsightDamage dealt versus Elementals increased by 5%.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by 1%.
SPELLBOOK
Each spell at its highest rank. Those marked "New" were not in Classic.
Arcane36 spells
- Amplify Magic4 rankLevel 18450 Mana · 30 yd range · Instant
Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 113 and healing spells by up to 225. Lasts 10 min.
- Arcane Blast5 rankLevel 20New15% of base mana · 30 yd range · 2.5 sec cast
Blasts the target with energy, dealing 364 to 424 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
- Arcane BrillianceLevel 563,400 Mana · 40 yd range · Instant · Reagents: Arcane Powder
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
- Arcane Explosion6 rankLevel 14390 Mana · Instant
Causes an explosion of arcane magic around the caster, causing 238 to 258 Arcane damage to all targets within 10 yards.
- Arcane Intellect5 rankLevel 11,510 Mana · 30 yd range · Instant
Increases the target's Intellect by 31 for 1 hour.
- Arcane Missiles8 rankLevel 8655 Mana · 30 yd range · Channeled
Launches Arcane Missiles at the enemy, causing 209 Arcane damage each second for 5 sec.
- Arcane PowerLevel 40Instant · 3 min cooldown
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
- BlinkLevel 2035% of base mana · Instant · 15 sec cooldown
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.
- Conjure Food7 rankLevel 6705 Mana · 3 sec cast
Conjures 10 cinnamon rolls, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
- Conjure Mana AgateLevel 28530 Mana · 3 sec cast
Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.
- Conjure Mana CitrineLevel 481,130 Mana · 3 sec cast
Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.
- Conjure Mana JadeLevel 38800 Mana · 3 sec cast
Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.
- Conjure Mana RubyLevel 581,470 Mana · 3 sec cast
Conjures a mana ruby that can be used to instantly restore 1,000 to 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.
- Conjure Water7 rankLevel 4780 Mana · 3 sec cast
Conjures 10 bottles of crystal water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.
- CounterspellLevel 24100 Mana · 30 yd range · Instant · 30 sec cooldown
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.
- Dampen Magic5 rankLevel 12500 Mana · 30 yd range · Instant
Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 135 and healing spells by up to 270. Lasts 10 min.
- EvocationLevel 20Channeled · 8 min cooldown
While channeling this spell, your mana regeneration is active and increased by 1,500%. Lasts 8 sec.
- Mage Armor3 rankLevel 34490 Mana · Instant
Increases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
- Mana Shield6 rankLevel 20140 Mana · Instant
Absorbs 570 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.
- Polymorph6 rankLevel 60150 Mana · 30 yd range · 1.5 sec cast
Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time.
- Portal: DarnassusLevel 50850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals
Creates a portal, teleporting group members that use it to Darnassus.
- Portal: IronforgeLevel 40850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals
Creates a portal, teleporting group members that use it to Ironforge.
- Portal: OrgrimmarLevel 40850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals
Creates a portal, teleporting group members that use it to Orgrimmar.
- Portal: StormwindLevel 40850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals
Creates a portal, teleporting group members that use it to Stormwind.
- Portal: Thunder BluffLevel 50850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals
Creates a portal, teleporting group members that use it to Thunder Bluff.
- Portal: UndercityLevel 40850 Mana · 10 yd range · 10 sec cast · 1 min cooldown · Reagents: Rune of Portals
Creates a portal, teleporting group members that use it to Undercity.
- Presence of MindLevel 30Instant · 3 min cooldown
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Remove Lesser CurseLevel 1810% of base mana · 30 yd range · Instant
Removes 1 Curse or Bane from a friendly target.
- Slow FallLevel 1240 Mana · Instant · Reagents: Light Feather
Slows falling speed for 30 sec.
- Teleport: DalaranLevel 50New120 Mana · 10 sec cast · Reagents: Rune of Teleportation
Teleports the caster to Dalaran.
- Teleport: DarnassusLevel 30120 Mana · 10 sec cast · Reagents: Rune of Teleportation
Teleports the caster to Darnassus.
- Teleport: IronforgeLevel 20120 Mana · 10 sec cast · Reagents: Rune of Teleportation
Teleports the caster to Ironforge.
- Teleport: OrgrimmarLevel 20120 Mana · 10 sec cast · Reagents: Rune of Teleportation
Teleports the caster to Orgrimmar.
- Teleport: StormwindLevel 20120 Mana · 10 sec cast · Reagents: Rune of Teleportation
Teleports the caster to Stormwind.
- Teleport: Thunder BluffLevel 30120 Mana · 10 sec cast · Reagents: Rune of Teleportation
Teleports the caster to Thunder Bluff.
- Teleport: UndercityLevel 20120 Mana · 10 sec cast · Reagents: Rune of Teleportation
Teleports the caster to Undercity.
Fire9 spells
- Blast Wave5 rankLevel 30545 Mana · Instant · 45 sec cooldown
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 453 to 533 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- CombustionLevel 40Instant · 3 min cooldown
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
- Fire Blast7 rankLevel 6340 Mana · 20 yd range · Instant · 8 sec cooldown
Blasts the enemy for 417 to 489 Fire damage.
- Fire Ward5 rankLevel 20320 Mana · Instant · 30 sec cooldown
Absorbs 913 Fire damage. Lasts 30 sec.
- Fireball12 rankLevel 1410 Mana · 35 yd range · 3.5 sec cast
Hurls a fiery ball that causes 425 to 541 Fire damage and an additional 60 Fire damage over 8 sec.
- Flamestrike6 rankLevel 16990 Mana · 30 yd range · 3 sec cast
Calls down a pillar of fire, burning all enemies within the area for 381 to 465 Fire damage and an additional 332 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.
- Frostfire Bolt3 rankLevel 40New370 Mana · 35 yd range · 3 sec cast
Launches a bolt of frostfire at the enemy, causing 270 to 314 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
- Pyroblast8 rankLevel 20440 Mana · 35 yd range · 6 sec cast
Hurls an immense fiery boulder that causes 520 to 646 Fire damage and an additional 212 Fire damage over 12 sec.
- Scorch7 rankLevel 22150 Mana · 30 yd range · 1.5 sec cast
Scorch the enemy for 166 to 196 Fire damage.
Frost11 spells
- Blizzard6 rankLevel 201,400 Mana · 30 yd range · Channeled
Ice shards pelt the target area doing 1,168 Frost damage over 8 sec.
- Cold SnapLevel 30Instant · 10 min cooldown
Finishes the remaining cooldown on all your other Frost spells.
- Cone of Cold5 rankLevel 26555 Mana · Instant · 10 sec cooldown
Targets in a cone in front of the caster take 328 to 358 Frost damage and are slowed by 40% for 6 sec.
- Frost Armor3 rankLevel 1170 Mana · Instant
Increases Armor by 200. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
- Frost Nova4 rankLevel 10145 Mana · Instant · 25 sec cooldown
Blasts enemies near the caster for 71 to 79 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
- Frost Ward5 rankLevel 22320 Mana · Instant · 30 sec cooldown
Absorbs 913 Frost damage. Lasts 30 sec.
- Frostbolt11 rankLevel 4290 Mana · 30 yd range · 3 sec cast
Launches a bolt of frost at the enemy, causing 457 to 493 Frost damage and slowing movement speed by 40% for 9 sec.
- Ice Armor4 rankLevel 30500 Mana · Instant
Increases Armor by 560 and frost resistance by 15. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
- Ice Barrier4 rankLevel 40480 Mana · Instant · 30 sec cooldown
Instantly shields you, absorbing 819 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
- Ice BlockLevel 2515 Mana · Instant · 5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- Ice Lance6 rankLevel 20New160 Mana · 30 yd range · Instant
Deals 136 to 160 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Talent, spell, race and raid data: talentsforever.com (CC BY 4.0), from the WoW Forever beta client; data date 2026-10-14. Numbers can lag live tuning. Spell names, icons and tooltip text belong to Blizzard Entertainment.
